Legal & contact

Last updated: 4 October 2026

PUGXEL is an independent browser game. Here is who runs it, how to contact us and what to know about using it.

Website operator

Johannes Wegemann
6 Brandon Park
Saint Johnston, Lifford
F93 Y861
Republic of Ireland
[email protected]

Johannes Wegemann is responsible for the content of pugxel.com and play.pugxel.com. This project is operated from Ireland.

Playing and saving

PUGXEL is currently free to play without an account. It is an evolving project: features, performance and browser compatibility may change, and uninterrupted availability cannot be guaranteed.

Worlds and custom blocks are saved in your own browser. Clearing site data, using private browsing, changing browser or device, or storage limits can remove or hide those saves. Use the export feature to keep copies of worlds you want to preserve. There is no server backup of your worlds.

Nothing in this notice limits any rights or remedies you have under applicable law.

Content and third-party software

PUGXEL’s name, logo, website content and game assets may be protected by copyright or other intellectual property rights. Playing the game does not transfer ownership of those materials. Rights in third-party materials remain with their respective owners, and their applicable licences continue to apply.

The game uses Three.js, distributed under the MIT licence. Its copyright and licence notice is included in the game package: Three.js licence. PUGXEL is an independent project and is not affiliated with Mojang or Microsoft.

If you believe material on this website infringes your rights, please email the operator with the relevant page or file and a description of the issue.

Privacy and external links

Our privacy notice explains technical website requests, local game storage and email correspondence. Links to external resources open services run by their respective operators; their own privacy notices apply when you visit them.